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Old 08-10-05, 10:41 PM   #19
jasonb885
Samurai Navy
 
Join Date: Mar 2002
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Quote:
Originally Posted by vois2
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///(2) The Improved Convoys alteration makes all the difference in calling for more Kaleun-like raids of convoys. Previously, it seemed that I ALWAYS knew the relative position of escorts to the lanes. This positional relationship never changed as far as I could tell. Now with RuB 1.43, I found that my first convoy had the usual lead destroyer, and then a second destroyer working back very close to, but in front of, the middle lanes. I believe there were 3 additional destroyers as well on the sides (based on sound and smokestacks). This same convoy as well had 'zigzag-within' oil tankers, dashing in and out of several columns to make for much more challenging targeting. I've seen that before in the stock version, but only rarely.
IC shouldn't be effecting the likelihood of ships jumping columns. That's a game engine issue. I'm glad you enjoyed the additional escorts and much wider convoys. (You'll find up to nine columns of four or more ships.)

Quote:
Originally Posted by vois2
///(3) I'm finding that some single ship 'discovered' targets are zigzagging as a matter of normal course, and this is different. I don't think there is any way I was discovered, anyhow, beyond 6k - so my conclusion is that these targets had a zig in the zag even before I came along.
As far as I know, that's just luck. They shouldn't be doing that ordinarily.
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Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

Improved Convoys mod!
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