Apparently, it's a hand-holding option for those who don't want to do pure manual targeting or pure automatic.
Quote:
Ubisoft has tried to make things easier when aiming and firing. Launching a torpedo at a moving target means you need to aim ahead of the target, and unless you're at point-blank range, a hit can be difficult to achieve. In Silent Hunter 5 your tactical map will show the trajectories of your torpedo and the targeted ship, and each trajectory has several numbered reticles. Lining up your ship so that these numbers overlap will maximise the chance of a direct hit.
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http://www.gamespot.com/pc/sim/silen...&mode=previews