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Old 08-10-05, 12:08 PM   #17
toryu
Sailor man
 
Join Date: Jul 2005
Location: NYC
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I got into Subsims only when I bought SH3. I'd always had a thing for the sea though. I suppose I was waiting for gaming technology to advance to a point where I'd have a game I'd be satisfied with. I always HATED the idea of playing a naval game and you're the only man onboard. That seemed incredibly unrealistic to me and always put me off. I briefly considered SH2, but said no for this reason.

I grew up by the sea, learned to sail when I was a kid. My Dad has always been interested in WW2, especially the planes and ships. He used to make wooden ship models when he had more time. But he always had lots of cool books on the shelves, and kids being kids, we would delve into them a lot. So I picked up most of his interests. He has a book of blueprints for the HMS Hood, which would enable you to make a model of it over 6ft in length, if you were insane enough. He has books solely on Royal Navy rigging. And he has a set of 2 books in a blue binder, called Allied and Axis Submarines. I thought then, and still do think, that the Type VIIC is one of the most striking and attractive designs for any vessel afloat in history.

So I always liked naval stuff. Buying SH3 was a done deal for me, when I read the blurb online for it. Apart from being about subs, I think it's a pretty good naval simulator. What I would like to see is a sim, maybe using the same engine, but set in the Napoleonic Wars, where you command a Frigate in the same way you command your U-boat. Crew & resource management, attacking enemy shipping, but instead of sinking the enemy ships, you try to capture them and stick a prize crew on board and send them back to your home port. And your renown is calculated like prize money. The more prize money you accumulate for the ship, the better the crew perform.
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