well try my manuvering fix mod:
http://www.subsim.com/radioroom/showthread.php?t=150164
i dont have all the new ships in it but it covers all stock ships and while they still get underway too quickly they move slow enough so a scenerio such as subnuts describes wont get away.
if i slowed them any more than i did it causes ships to lose speed and stop when doing evasive manuvers so i was limited to how far i could take it but they definately act like they have to build up speed and not like a bunch of motorcyles darting around
ubi did say ship physics were being redesigned but i dont recall a specific mention of ship acceleration speeds even though they implied they were also being redone