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Old 01-11-10, 02:40 PM   #41
Ducimus
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>>And why exacly does the full 3-d interior add nothing to gameplay?


Let's say that both SH3 and SH4 have a bit more going on in the interiors then just a conning tower, control room, or radioroom. How much more, a couple more rooms, or a fully rendered interior, take your pick.

Now, how exactly is Sh3 and SH4 played? Where do you end up spending most of your time? Do you REALLY walk around the interior, smelling the "roses" as it were, the entire time. Or do you hit the shortcut key to the nav map , and hit time compression a bit more then you might realize? Point being, i'll wager that for many people, the majority of the time is spent at the nav map, and the periscope. Swapping between the two via hotkeys. Sometimes, you just get in a hurry!

My overall point being, fully rendered 3d interiors, while i admit is a wanted item in my own wish book, you can completely bypass. What you then end up looking at, is things that deal more with a simulation. Ocean current maybe? What if i want to control more aspects of the boat like what desial engine i put on battery charge? How about dive planes? Maybe i want more control over the saftey, negative, or trim tanks? I don't expect to be able to turn every little knob or dial, but from a simulation standpoint, there is a lot missing. If one was to look at sub sims in the same light as flight sims, there is alot more then can be done in terms of simulating the operation of a submarine, 3d interiors while great, do not do this. They add to a role playing element, (or immersion as people like to call it), but they do not add to the gameplay of a simulation.

On an abstract side note, there are alot of people out there who play MMORPG's, but the first thing they ask about that game is "soloablity". They spend the entire game soloing, which is counterintuitve to a game that is "massivly multiplayer". In other words, they're looking for their gaming fix in the latest and greatest title, even though it isn't really the game genre their looking for, when a sinigleplayer RPG would be more their speed such as fallout 3 or oblivion. Could it be the same here, but in a different context? There is so much emphases placed on graphics and Immersion, and so little placed on the details of a simulation by many people.
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