Thread: smokeles guns
View Single Post
Old 01-11-10, 01:57 PM   #3
de vliegende hollander
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by peabody View Post
Using S3D go to the guns .sim file and under wpn_cannon look for Fire/effect. The ID is the effect from the particles.dat file. I haven't tried it but setting it to 0 which will set it to ID 0x0000000000000000 should give it no smoke.

Peabody
thanks i have try it now

but when you do 0x0000000000000000 by fire/effect you have not the sound of the gun but it is smokeles

henk

Last edited by de vliegende hollander; 01-11-10 at 02:22 PM.
  Reply With Quote