Quote:
Originally Posted by peabody
Using S3D go to the guns .sim file and under wpn_cannon look for Fire/effect. The ID is the effect from the particles.dat file. I haven't tried it but setting it to 0 which will set it to ID 0x0000000000000000 should give it no smoke.
Peabody
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thanks i have try it now
but when you do 0x0000000000000000 by fire/effect you have not the sound of the gun but it is smokeles
henk