View Single Post
Old 01-11-10, 10:26 AM   #35
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by mookiemookie View Post
I feel it doesn't add to the gameplay because when I think of the object of the game, its to get out there and sink tonnage in spite of the Allies' countermeasures. Developer time is a limited resource, and to spend it modelling rooms that, in my opinion, don't further the ends of the game, is wasteful. With unlimited time and resources, hell yes I'd love to see a fully modelled and detailed U-boat. But at this juncture, I'd like to see that time spent on things like adding real life destroyer attacks (plaster, pineapple, raspberry, creeping attack, et al) or things like carriers having to turn into the wind to launch planes, or a realistic tide system, or a accurately modelled globe, or wolfpacks. All of those things make a heck of a lot more impact than seeing the sights inside my boat.
Have carriers turn into the wind to launch planes? Uhm how exactly would this be a priority over a full 3-d intereur when mentioning developer time is a limited resource?
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote