Quote:
Originally Posted by mookiemookie
The presence of accurately modelled destroyer behavior, planes that can surprise you by dropping out of volumetric clouds, having to deal with mechanical breakdowns and a BDU that issues realistic orders does a heck of a lot more for "immersion" for me than watching a computer generated depiction of some schmoes in the bow compartment load a torpedo.
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But in an interview, Jürgen Oesten (who spent nearly 600 days at sea) says:
Quote:
As far as submarine commander is... of course, the main thing and the most important thing is the crew, the training of the crew, the experience of the crew and the mentality of the crew...
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So why everything that goes inside the boat should be ignored?
BTW, I didn't see anything from the devs that state that their
MAIN FOCUS is to create the full 3-d interior.
Think about it, in SH3 there was what... 2 compartments?
Now there is what... maybe 2, 3 or 4 more compartments... it's not like creating the whole Fallout 3 world.