Quote:
Originally Posted by Steeltrap
Another point to consider is how does the 1st person aspect integrate with broader gameplay?
Suppose you have a choice of going to a damaged compartment in person and improving damage control, the trade-off being a delay in broader commands etc. That would mean the view/option was directly affecting gameplay, so is no longer solely 'eye-candy'.
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But that doesn't quite make sense to me. Why would the presence of a commander in a compartment equate to an increase in damage control efficiency? Unless he was an engineering specialist before becoming a commander, that makes no sense.