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Old 01-10-10, 08:35 PM   #19
Steeltrap
Grey Wolf
 
Join Date: Mar 2001
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Another point to consider is how does the 1st person aspect integrate with broader gameplay?

Suppose you have a choice of going to a damaged compartment in person and improving damage control, the trade-off being a delay in broader commands etc. That would mean the view/option was directly affecting gameplay, so is no longer solely 'eye-candy'.

While that example has issues of its own in realism (and I'm not attempting to advocate it), it can show that this might bemore than simple prettiness.

So perhaps we should wait to see how the 1st person is used before drawing any conclusions.

Cheers
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