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Old 01-10-10, 06:35 PM   #58
urfisch
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Join Date: Mar 2005
Location: Deep down in Germany
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is anybody here really thinking, that something from subsim reaches the dev-HQ? maybe...but do they care about, thats the point. i think we can say and cry as much we want, we wont change much. maybe in 2005 when the revival of the series started, it was possible to listen and built in a dynamic campaign, as the community wanted.

but

some of the posters here are right. the market itself is changing, and with it ubi goes. the masses are now the only target group, due to selling problems. concepts are drifting to be more and more for console games. arcade-play with sports, shooters and adventures is the new hope of the publishers. simulation games never had a major role, but will go apart. thats no curiosity. worldwide seen, only europe was a kind of bastion with players, who liked to play highly detailed sims for hours just to evade a destroyer or go and cutting hundrets of trees for building houses in games like anno, etc.

most players do not want to "dive" into a game, just to feel it. they want: "switch it on" and ACTION. thats what the market says. poor, but true.

in my opinion the studios grow to big and therefore need to take care of the masses. in times of SSI or similar studios (sierra with aces series), there was time and effort to take care of the smaller, more grateful groups, like us. theres not much we can do about this. a solution for the future would be, that big and functional modding groups, like the GWX team, etc. collect some money and found new, small studios. maybe, the great games market will correct itself and give these groups the chance of getting the niches back to real life. the big publishers do have the money, but not the passion. but i hope, there will come times, when quality of gameplay is needed again.

so, lets hope for the game sh5 and the winds of change.

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