01-10-10, 01:11 PM
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#77
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The Old Man 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Quote:
Originally Posted by Hitman
That's a low blow  Good catch
Well I must disagree with that. This is a matter I have been giving a lot of thought, and in the end I prefer to have a smaller viewhole. Why? Because you completely lose the sense of proportions if you make a full-screen periscope view. In any game that works in a 3D environment, the chief difficulty for both inmersion and a good gameplay is allowing the player to really "feel" himself in the 3D world. Full screen periscope view actually kill that feeling completely, because the player has a better view through them than what he has without them. I.e. the opposite of what any real life Kaleun would want. A real Kaleun would ALWAYS prefer a surface attack because his boat is more maneuverable, but also because the awareness of the tactical situation is hugely better than when doing quick looks through a small periscope. Yes Steve, you can only see the eyepiece FOV when you look through it, but at the same time you are still feeling your body and your proportions, as well as the comparison with your true human FOV of 180º (Albeit with a focused 90º in the centre). The periscopes in both german and US Navy had a zoom of 1,5x for a good reason: This is the size that has the observer feel better that the observed object ash the same size as if he was looking at it without periscope. Periscopes tend to make objects smaller. In fact, any reduction of your natural FOV does the same, just pick any tube and look through it at an object. It seems smaller, because you lose the sense of proportion. But in the game we see suddenly a hugely big ship when compared to what we would see from the bridge, and lose the situational awareness. The effect on the game of this huge and disproportionated periscope is that we find ourselves time and time again off the target track in SH3/4 when doing submerged attacks because we have completely lost the sense of proportions, of the 3D environment. When you are surfaced and can look around with a bigger FOV you rarely do such faulty maneuvers. It's the huge periscope look what makes you do them. This is the reason why in my incoming GUI mod I have tweaked the FOV to have the game display the same proportions in all views, and trust me, my maneuvering has improved a 100% with that.
I believe that's how it will work with SH5
In SH4 the trend with draggable objects/icons already started, it is logic that it is now taken a step further.
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