View Single Post
Old 08-09-05, 04:13 PM   #11
MaHuJa
Sonar Guy
 
Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Caseck
I think multistation mode is great. But it seems to be a bandwidth hog, which is strange!

I think the reason people use it less, is because it seems to get flakier with more people online.

You'd think that having 2 boats with 4 people apiece would be less bandwidth than 4 boats, but it isn't true.
Except now there is new things that need to be transferred, such as contact information (including solutions), bearing lines (consider a sensor used by a different player than the one having TMA) and various extra information that in one-player-per-platform mode is contained on one computer.

Quote:
That has been my frustration. Multiplayer stability seems to suffer with more people in multistation. Other than that, I love it. One great option would be the ability for the "Captain" or "highest ranking" guy connected to be able to reassign stations on the fly, so when someone gets dropped, it can all be reassigned.

Of course, being able to reconnect would be great too. A "TIME-OUT!" option.
With some of the stations, this will at the very least force a "reset" of all data (sonar histories would be gone etc) but it would indeed be better this way than the current station no longer available.
MaHuJa is offline   Reply With Quote