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Now my question is is this good or bad? Are all the nexts now gone from enemy ports? That's not good, is it?
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My experience is that mines and nets are a major pain in the ass for the AI, if they encounter them strange things happen. SH3´s pathfinding algorithm can´t cope with it. The current implemention of mines and nets has nothing to do with realism.
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Or are the game's original mines/nets definitions in another file altogether?
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No, they are all in campaign_scr.mis.
Besides, Avon, you don´t have to use this mod if you don´t like it!