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Old 01-05-10, 09:46 AM   #8
Apos
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Join Date: Jan 2010
Location: Poland
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Quote:
Originally Posted by karamazovnew View Post
You'll be able to turn most helpers off. If not through the game's options, then through easy mods. Difficulty depends on the following:
- campaign files, giving convoys more escorts and making them tougher, more air cover
- enemy sensors
Both SH3 and SH4 lacked a bit of difficulty in the campaigns. Sensors weren't bad though and the game could prove very difficult at times. Even if the SH3 vanilla campaign will be flawless, there's bound to be mods to make it even more realistic. Sensors should be as simple to mod as they are now.

The problem is that depending on enemy sensors, your tactics can change dramatically. It's easy to make it completely unforgiving but I'd rather be able to use the real tactics used in the war. I'm hoping for a layered approach to sensors. In SH3 and SH4 the enemy is stuck in a loop waiting for you to pass certain thresholds. I'd like them to use real sensors this time and even spook themselves through false readings. It would be fun to see the escorts suddenly start attacking empty water because they've passed above a wreck or move away from the convoy because of a tired watchman that thinks he spotted a periscope in rough waters.
I hope you're right karamazovnew. I'm just getting flustrated of fact what developers do in present times with sim/military games making them unrealistic fun games for casual/console players. I really wish to see GWX/TMO team as SH5 devs

cheers
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