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Old 01-05-10, 07:29 AM   #18
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
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Moin,
Quote:
Originally Posted by flakmonkey View Post
So thats what im going to be doing all day, oh and hopefully baking some of the physics driven animation from maya into keyframes...


+DD, in that animation, the whole engine is animated, it has a bit of vibration (not easy to see in that vid though) but for ease i thought for the game, of having only the animated push rods/rockers and loose the vibration of the whole block.
The vibration could be seen clearly, very well done. And I´ve already been thinking about a possible solution. Alas, as the engine block "only" vibrates" without changing geometry, it could be "animated" separately. Attaching the animation of the rockers as a child should make them follow the engines main movements/vibrations. I´d go for keyframe with the engine block and mesh animation with the rockers, although the terms are a bit misleading in regard to the SH3 engine. While keyframe animation is used to move/rotate instead of really animating any solid object, the mesh animation is consisting of a set of frames holding different stages (frames) of the animation. It´s needed for objects that change geometry (shape or position of (sub) objects). So, these are the "real" animated objects.

Regards,
DD
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