there in lies the "catch 22"
they were easy to kill but mostly unsinkable so as with many other things in the game you need to look at the big picture and i think RFB was being too concentrated on the "sinking" aspect to be realistic that they ended up with them being tougher than a BB to actually sink.
i agree with the OP in that its much more logical to look at it from a dead crew point of view, as far as i am concerned if the crew is dead then the boat should be dead and "that" should be the deciding factor as to how hard it is to sink the fishing boats. (dead should equal sunk)
RFB is a great mod and is accurate based on the "sinkings" data but the overall experience of indestructable fishing boats is a complete realism killer IMO.
as far as i am concerned if the crew is dead then that means the boat has been destryoyed/sunk weather it sinks or not in real life so if some aspect in the game needs to be represented in an unrealistic way to get a realistic result then i want to see it sink in the game at the point where the crew should be dead and it is IMO destroyed at that point.
so what if they sink sooner then they did in real life as long as they dont sink before they get a realistic amount of damage to say the crew is all dead and the boat is considered destroyed at that point
Last edited by Webster; 01-05-10 at 12:59 AM.
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