1- 360.000 polys sounds like a fair count to me. We should give it a try the way it is now, with all the neat details.
2- 3 or even 4 *.tga at 1024x1024/24bit is better than expected.
3- 2048x2048 as a single shadowmap seems pretty big to me. I don´t know it for sure, but I reckon 4 1024x1024s will probably be handled with more ease by the GPU. But it would definitely be less work for me if the shadows would be put together in one map only.
If no interaction is intended with a certain object I too prefer to have as less objects as possible. But there is a limit with S3D. I faintly recall a post of Skwasjer´s regarding this matter. Therefore I guess the compartment will have to be split into several sets of objects. This however does not affect the number of maps used. I could give the untextured object a quick try.
Regarding the engine animation, I´m certain to find a way to import them to the game.
Regards,
DD
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