Quote:
Originally Posted by jerm138
My solution would be a "mark" button similar to the "Send data to TDC" button, except it sends the data to the plot. For instance, I'm looking at a contact in the scope and I estimate it's range and dial it in. Click the "mark" button and a time-stamped mark is placed on the plotter based on my range estimate and bearing. If I estimated the range incorrectly, I now have an incorrect dot on the plot. This would require the player (in 100% realism) to make his own range estimates manualy, without having to take the time to manually plot the dots since real skippers have people to do that for them.
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I love this idea. It sounds as close to how it was actually done (from what I've read) as we can get.