Quote:
Originally Posted by JScones
How is it proof? A "health bar" could just as easily be used to reflect the same hitpoint approach as used in SH3 (and SH4?).
All you've done is counter speculation with...speculation.
Ironic, eh. 
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It's not speculation, this is taken from Sober's list:
Quote:
Added flooded mechanics to ships.
Boyancy is more realistic.
Ships can break in multiple parts but still stay afloat.
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And the fact that a flooding bar is present, is in itself proof that the target's health is no longer represented by the number of torpedoes needed to sink it (I know it was more complicated than that but that's how it looked like in vanilla). The rest of my post was just an indication on how a "realistic" sinking system can be represented even with rpg style combat system. I have no idea how the damage system in SH5 works. We'll see.