Fish, the simple solution, as difficult as it is is to use tactics and play as if you have no beforehand info, it is hard but I do it and it adds to the gameplay.
For example, if playing in early war, in patrol area I stay submerged during day for periscope patrol and surface at night to recharge, since this was standard tactic used at time.I set torpedos to desired depths, acting as if i am not aware they may run deep, i play with torpedo malfunctions on and watch as they prematurely explode and dud.I do not deactivate the magnetic detonator until 1943 as did in RL.In older subs which were louder, i may keep submerged speed higher during evasion so its not so easy to get away.Although subs can go signifgantly deeper in most mods,I stay at test depth unless just cant shake the escorts, may go 20-50 feet below test depth.Taking a bunch of charges at 250 feet is rather challenging, esp in mods like TMO.
Once mid to late war period is around,I stay on surface unless forced to dive for planes or to attack.I use night surface attacks often.Torpedo issues are fixed so no need to worry there.Still stay at or just below test depth, exception being Balao or Tench, they were strong and could easily go past 600 feet.
All about how you play the game and what realism options you have enabled.
|