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Old 12-31-09, 02:22 PM   #5
GoldenRivet
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Quote:
Originally Posted by TDK1044 View Post
Nobody expects perfect. Silent Hunter IV was released in an unfinished state for one reason only....insufficient development time. The Devs were having to patch things that could and should have been implemented prior to release.

There is a big difference in patching to tweak and enhance, and patching to fix basic errors. The latter is unacceptable.
Agreed.

for example the "A" key crash was the very reason i shelved SH4 on DAY ONE.

as someone with beta testing experience (limited though it may be) i can assure you that testing a game is not fun... it is strictly business and it is work.

though i agree that some of the more basic issues with SH4 should have been caught by even the most novice kindergartner - it is impossible to find and fix EVERY issue.

even if you spend an entire year in testing.

as far as being pessimistic... i think we are being realistic.

Subsims exist for a very niche market.

always have and always will exist to fill this very specific market segment. I dont know that ubi is trying to dumb down SH5 so that joe blow off the street would pluck it off the shelf and give it a try... but if they are this could be a critical mistake.

i say "critical mistake" because of one major thing...

making a game scalable in its difficulty so that it can appeal to a brain dead idiot all the way up to a subnautical super genious and all points in between is VERY DIFFICULT to do without completely ruining game play experience for one or another group of fans.

if not implemented correctly - this shot at making the game marketable to "all" could end the franchise as it can alienate the core community which is the very reason games like this should exist in the first place.
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