Quote:
Originally Posted by WEBSTER
now i might not know what im talking about here, its happened before
but i think the slot 1 and slot 2 are for seperating the guns and may be set different based on their heights as mounted on the ship so you might not want to change those but i guess it wont hurt anything if you do.
just watch to see if you run out of ammo, each slot should have its own ammo so if they all share the same slot you may limit all guns to the ammo supply for just 1 gun
as for the gun elevation settings i think thats something that should be fixed for all stock BB
|
Webster,
The info is basically the PM I sent him. And you are right he shouldn't change slots, but in this case there was, I think, a mistake. The "deckgun" which is a turret in the ships.upc is M02. So in the ship.dat file the gun is #cfg M02 but it nested inside a "Slot_M01". So the ship has a "cfg M01" for one gun and a Slot M01 with the M02 inside it.
In the ship.upc the deckgun is ExternalNodeName3D= M02, but I have to take a minute to check on the crew manning the gun, so he may have to change it back or change the crew depending what happens. I haven't had time to really do a complete check of the upc vs the .dat file.
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.
|