An interface is more than just buttons and dials. Your avatar and your crew should be the interface. I'm amazed they threw immersion out the window with this interface. I feel like they went a big step backwards and completely ignored many suggestions.
Hitman, you have my understanding, when I saw the marks I couldn't believe it either.
When I started making KiUB in september, I took about a month to make a design for the perfect interface in a sub game. I still have it my mind. Hardcoding and the difficulty of the menu_1024.ini file prevented me from doing what I wanted. I'm not sure how many of you have seen the KiUB interface integrated in OM, so here's a pic (the aobf has been cut to show the marks and the contrast is wrong in the image):
This might surprise some, but I HATE how my interface looks and I did so before I put in the first object. I hate clicking on dials to give orders! I've been an advocate of 3d only and orders only interface since SH3. What's worse is that you can not believe how close I was to do the interface I wanted, if it weren't for a few but major hardcoding ro*******s. Hopefully, I'll be able to build it in SH5. I won't hold my breath tho.
EDIT: why is r.o.a.d.b.l.o.c.k considered a dirty word?

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