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Originally Posted by mookiemookie
@ 10:37 - I like the new nav map look. Looks very clean.
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Agreed, nice job. though i do wish it looked more "chart like"
Quote:
Originally Posted by mookiemookie
@ 10:50 - conning tower looks great! Not sure how I feel about the interactive stuff like the periscope highlighting when you mouse over it
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I wonder if there will be an option to disable tool tips and highlighting of usable objects
Quote:
Originally Posted by mookiemookie
@ 11:11 - the engines vibrate! Nice touch!
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very nice touch!
Quote:
Originally Posted by mookiemookie
@ 11:42 - Please tell me that the gauge in the lower left..the "4321012345" is not my engine control. Hopefully that's a placeholder until we get a real engine telegraph dial.
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hopefully this is a placeholder... however this may be the standard GUI for the platform version of the game. I am convinced this is what we are seeing.
A PC user would be using "mouslook" - if you watch the 3D compartment views, the POV looks a bit like it is jerking from place to place, a bit like you would expect with a FPS Platform game with a user holding a game pad joystick / thumbstick
Quote:
Originally Posted by mookiemookie
@ 12:01 - That water looks awfully clear. More like Pacific or Caribbean water
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needs to be darkened just a bit, but i am wondering if this is a feature of SHV... variable water clarity and color depending on global position.