Thread: 12 O'Clock High
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Old 08-07-05, 06:44 PM   #5
Elder-Pirate
Ace of the Deep
 
Join Date: Jul 2003
Location: Morris, Illinois USA
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Quote:
Originally Posted by DerKaleun
What Mod was it? I had this two times, now it´s ok, but I didn´t remove any mods. So it would helf if I knew what Mod caused this.

AS Drebbel just said there are several mods that trigger this.

I only had one mod that did this and the dials worked fine in port before you moved and then it was 12 O'Clock High from there on.

Also the HydroPhone was as 12 O'Clock and you could not use it manually. The wheel did not rotate either nor was it moving for the AI operator but the operator did call out ships when they came into range.

I'd just as soon not call out the mod makers name when his/her mod may work for someone else as that I'm not sure of.

But I will PM the person just in case it's not known.
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