Quote:
Originally Posted by Dr.Sid
You can also change speed. That works same way. Doing very slow turns, like moving on circles, never straight is also good method for 1) improving your solution 2) worsening his solution, as all solutions expect the target to be moving straight. Leg can be spotted .. but slow gradual change in bearing rate can really puzzle the other guy.
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Yeah but if the other guy already has a good solution on you, changeing slowly your speed will not degrade his solution rapidly enough to make it useless.
Really the point is that you're not going to to spend 40 minutes doing a tma. At most 10 minutes are necessary to get a good enough solution using the different methods we already talked about, solution that can then be refined all the while you send the torpedo on the target.
There has to be a moment when you say enough is enough, I've got the data for an attack. Otherwise you'll never have the intiative and without it you'll lose each and every time against a well skilled player.
Edit : also remember that taking evasive action and launching countermeasures right and left is akin to telling the enemy I'm RIGHT HERE. No tma is needed since the cm are static, they don't move so at most 2 bearing lines are necessary to triangulate their position and therefore YOUR position as well. Just something to keep in mind if you're a fan of the seawolf with its industrial grade capacity of cm.