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Old 12-16-09, 12:18 AM   #8
BillCar
Engineer
 
Join Date: Dec 2009
Location: Canada
Posts: 203
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I'm in the same boat, so to speak. Little time to play, but don't want to turn it into an insta-sink shooter.

My solution is to sail around at 32x when on the bridge or in the control room. When transitioning to the bridge, I go to 1x and get up there, look around, take in the nice motion of the waves. Do a scan of the horizon without binoculars, and then pump it up to 32x and scan the horizon at that speed, while sailing for a bit. Dive, have the SO listen for hydrophone contacts. Surface again, head to navigator's map, bump speed up to 128/256/512/1024, depending on how pressed I am for time. Repeat this sequence of actions; vary it to your taste.

It'll give you a nice mix of the sub atmosphere, the nice scenery from the bridge, and strikes a nice balance in terms of time spent playing / time passing in game. It works pretty well for me.
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod

SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU.
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