View Single Post
Old 12-15-09, 07:11 PM   #25
WitoldGritz
Sailor man
 
Join Date: Oct 2007
Posts: 45
Downloads: 21
Uploads: 0
Default

high Leadership sections Comanders influence each asigned to them section crewman Efficiency +
high Leadership Deck Officer (main Officer in Comand section)influence and boosts all standing Watch sections efficiency+

It depends aswell
Lets say as example on one Watch standing shift:
-Engines section Commander with high Leadership skill influence all his Engine section crewman with lower experience to boost their efficiency, only his section!
-Comand section Officer(Deck Officer) with high Leadership skill will boost efficiency to all Watch standing sections, and even their comanders, if he has high enough Leadership skill

eg. our Sailors Efficiency is 23/23 (max 100/100)
23 is maximum avarege of most important skills our Sailor has for asigned by us position lets say to Engine room(mechanics most important then elecritcs and ofcourse watch, and other matters, but lets say Gun skill is not that important in Engine Room and etc)
If Deck Officer of his Watch shift has big Leadership skill, he efects all sections, efficiency, our Sailors aswell, as his section Comanders leadership skill will infect him aswell so we have efficiency boost e.g.(+20) and this figure adds to his maximum efficiency number so 23+20=43 or as we see it
43/23(+20)
it can sho aswell smth like 44/23(+20) that +1 that desnt show is his Section Comanders influence

capish?
WitoldGritz is offline   Reply With Quote