Quote:
Originally Posted by GoldenRivet
I voted yes... but yes and no is how i really feel.
Yes because - if people would take their time to use the training missions to gain a fair level of proficiency and competency they would find themselves more successful on actual patrol.
No because - you can alienate a lot of casual gamers by doing it this way.
I think that if you set your realism settings above 90%, then you should have to go through the U-boat training missions and there would be a minimum pass rate on each mission. and a minimum total pass rate (so you could perform poorly on one or more sessions but still pass.)
for ultimate realism, you would be assigned to a port and a sub type based on your overall performance.
in other words
If minimum passing is 70% and you scored...
70-80% you would be assigned to a Type II until you proved yourself in combat and earned the ability to transfer to a new boat.
81%-90% you would be assigned to a VII
91%-100% you could choose your own command and base.
just something to think about... i think you could implement it into the career mode without ruffling feathers.
but like i said, forcing a player to complete training missions to a certain degree of proficiency is only going to alienate more casual players.
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I could read 2 pages of posts but, I think along yhe same lines as GR.
To have it locked is a game killer and would hurt sales.
At least until the crack came out.