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Old 12-15-09, 11:41 AM   #7
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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Quote:
Originally Posted by GoldenRivet View Post
I voted yes... but yes and no is how i really feel.

Yes because - if people would take their time to use the training missions to gain a fair level of proficiency and competency they would find themselves more successful on actual patrol.

No because - you can alienate a lot of casual gamers by doing it this way.

I think that if you set your realism settings above 90%, then you should have to go through the U-boat training missions and there would be a minimum pass rate on each mission. and a minimum total pass rate (so you could perform poorly on one or more sessions but still pass.)

for ultimate realism, you would be assigned to a port and a sub type based on your overall performance.

in other words

If minimum passing is 70% and you scored...

70-80% you would be assigned to a Type II until you proved yourself in combat and earned the ability to transfer to a new boat.

81%-90% you would be assigned to a VII

91%-100% you could choose your own command and base.

just something to think about... i think you could implement it into the career mode without ruffling feathers.

but like i said, forcing a player to complete training missions to a certain degree of proficiency is only going to alienate more casual players.

I could read 2 pages of posts but, I think along yhe same lines as GR.

To have it locked is a game killer and would hurt sales.

At least until the crack came out.
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