View Single Post
Old 12-12-09, 07:13 PM   #7
RoaldLarsen
Weps
 
Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by Sea Sap View Post
Yeah this isn't a fault it's just what real Uboat commanders experienced when they operated their magic locking button which didn't exist. ...
That's just about it. In real life there is no lock button. The button in the game is a user interface feature that simulates the person at the 'scope tracking a moving target. Loss of lock simulates losing sight of the target because of some visibility issue, like high seas, fog, or distance. It is a feature, not a bug.
Quote:
Originally Posted by Sea Sap View Post
This community is the worst I've come across for making excuses for unfinished games. Some gamers really do deserve the shoddy products that they end up with.
I suppose if one is predisposed to think of a product as inherently buggy, then it is easy to assume that something one doesn't understand is a bug.

SH3 as originally released was unacceptably buggy, and should not have been released in that state. The 1.4b patch brought it up to close to the industry standard. This communinity has fixed a few more bugs since Ubi stopped support. The end result is not a shoddy product. Check my sig. I have gotten more value for money out of this product than any other game I have purchased.

Software is inherently bugridden. If you want issue-free software, you are going to have to wait much longer before a release, and pay several hundred dollars per game.
__________________
100% realism, DiD
Harbor Traffic 1.47(incl. RUB)
Using SH3 Commander to implement many custom realism tweaks
Covered 1939-1945; now restarting in 1939 again.
Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost
RoaldLarsen is offline   Reply With Quote