The trouble is sometimes the advice from experienced real-life submariners gets in the way if particular
features are not exhibited in the sim.
Heres a case in point (No names no pack...) I post about DW sub turn rates and ex real diver confidently
asserts real torp avoidance drill would not allow (ever implied) max rudder plus max speed. And max rudder = speed burn off.
Now Seawolves SOAC drill for sub Subrock avoidance recommends just that . Futhermore tests in game
prove there is a very marginal burn off (Unralisticaly)
OK this is the exception that proves the rule - there are in game many normal instances where such
excessive manouvering is both unnecessary and undesirable.
Constant tension between reality v and simulation. :hmm:
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