Thread: Terminal TMA?
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Old 08-06-05, 02:58 PM   #11
MarkShot
Ace of the Deep
 
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That's interesting. So, from what I understand from those who have both games (SC and DW) is that manual TMA in DW has become even harder and autocrew TMA in DW has become even easier.

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In terms of real sub Sonar crew and TMA crew interactions ... the update every two minutes is simply a game play abstraction, correct? I assume in real life the pace of Sonar input to TMA and TMA updates to Fire Control might accelerate in the terminal phase of wire guiding a torpedo to a greate frequency than every two minutes? (In SC, the every two minutes seem like an eternity in the final moments. I wish the Sonar suite BB/NB had a MARK button like active sonar has.)

Thanks.
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