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Old 12-11-09, 04:01 PM   #41
Webster
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Quote:
Originally Posted by Ducimus View Post
You know, if people prioriitize stupid little minute like prop rotation or the position on the splash guard on the forward portion of a conning tower being two inchs too high or too low, then these same people need realize something and ask themselves a question.

They need to realize that developers time and resources is not infinate. They have to prioritize what to fix and what to put on a back burner. Point blank, you people are overly focused on visual appearance. So the question you need to ask yourselves is this:

Do i want a game that looks absolutely stunning, but who's mechanics are lack luster, broken, or shallow; or do i want a game that looks decent, with mechanics that are great, functional, and has at least some depth or complexity to it?
the very point that never seams to get through to most people

when you bring your car to the mechanic do you tell him about the loose ash tray or about the loose wheel causing vibration when you drive?

tell the devs 20 things they need to fix and maybe, just maybe, they can pick one or two and try to do something about it. now fill that list with 18 items of eye candy BS that might be important but dont effect game play then have only two things on the list that DO effect game play and think about the odds on wether the game play issue is going to be looked at because they are only 2 out of 20 things listed as complaints.

they respond to what gets the most complaints and not always what the most logical choice of whats most important to fix.
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