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Old 12-11-09, 03:56 PM   #40
Ducimus
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You know, if people prioriitize stupid little minute like prop rotation or the position on the splash guard on the forward portion of a conning tower being two inchs too high or too low, then these same people need realize something and ask themselves a question.

They need to realize that developers time and resources is not infinate. They have to prioritize what to fix and what to put on a back burner. Point blank, you people are overly focused on visual appearance. So the question you need to ask yourselves is this:

Do i want a game that looks absolutely stunning, but who's mechanics are lack luster, broken, or shallow; or do i want a game that looks decent, with mechanics that are great, functional, and has at least some depth or complexity to it?
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