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Detection in game & reality
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08-06-05, 02:03 PM
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Deamon
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Join Date: Apr 2002
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Re: Detection in game & reality
Quote:
Originally Posted by
Abraham
Thanks for the interesting link, Demon
Never minde mate.
Here's one more very interesting one on shallow water acoustics:
http://www.npmoc.navy.mil/KBay/shallowacoustics.htm
In shallow water the detection ranges must be mutch shorter than in deep waters, like in atlantic for example.
Here's one more:
http://www.fas.org/man/dod-101/sys/ship/deep.htm
You might finde this interesting as well:
http://www.fas.org/man/dod-101/sys/s...ics.htm#levels
http://www.pmel.noaa.gov/vents/acous.../tutorial.html
http://www.fas.org/man/dod-101/navy/docs/fun/part08.htm
http://www.fas.org/man/dod-101/navy/docs/fun/part09.htm
http://www.fas.org/man/dod-101/navy/docs/fun/tass.htm
http://www.fas.org/man/dod-101/navy/docs/fun/season.htm
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