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Old 08-06-05, 02:03 PM   #6
Deamon
Commodore
 
Join Date: Apr 2002
Location: Germany
Posts: 642
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Default Re: Detection in game & reality

Quote:
Originally Posted by Abraham
Thanks for the interesting link, Demon
Never minde mate.

Here's one more very interesting one on shallow water acoustics:

http://www.npmoc.navy.mil/KBay/shallowacoustics.htm

In shallow water the detection ranges must be mutch shorter than in deep waters, like in atlantic for example.

Here's one more:

http://www.fas.org/man/dod-101/sys/ship/deep.htm

You might finde this interesting as well:

http://www.fas.org/man/dod-101/sys/s...ics.htm#levels
http://www.pmel.noaa.gov/vents/acous.../tutorial.html
http://www.fas.org/man/dod-101/navy/docs/fun/part08.htm
http://www.fas.org/man/dod-101/navy/docs/fun/part09.htm
http://www.fas.org/man/dod-101/navy/docs/fun/tass.htm
http://www.fas.org/man/dod-101/navy/docs/fun/season.htm

Deamon
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