Thread subject:
Bugs and Howlers that have to be fixed before release
Assuming SH5 is being built upon SH4, or at the least, code from SH4 is being reused in SH5, then my response is:
1.) Log book doesn't keep accurate info. Save file data doesn't write correctly, translating to all ships being sunk on a singular date.
2.) Sub physics underwater is screwy. When depth excedes 183 meters, submarine trim is FUBAR. (oddly, Crash speed is a factor here, was this intentional?)
3.) Storm conditions for wind in submarine cfg file do not effect the crew. In other words, if you cite a storm condition being in existance at a windspeed of 9 MPS, expecting the crew to don their wet weather gear - they will not.
4.) Damage zones for watch crew and deck guns needs to be reworked so that crew is not injured while submerged.
5.) Something's wonky with all crew messages that involved interaction with the exterior of the submarine. This includes:
* depth under keel vocalizations
* We're under attack sir!
* Depth charges in the water! (glaring oversight dev's)
* We've been spotted sir! (though this one could go away, it's just an example of a similar theme in missing functionality)
6.) Need an entirely new aircraft spawning/patrol subroutine.
7.) AI subroutines should be re examined. Between SH3 and SH4, something is not quite right. Can't quite place it.
8.) A return of Local time AND base time. (yes im that anal) :P
In addition to the above fixes, i would suggest the following in order to enhance the simulation aspects:
a.) Adding a boyancy model to player submarines. Either a slight positive boyancy, or a negative one. Submarines in WW2 did not sit motionless with their screws completely stopped and maintain depth for very long.
b.) Not using a singular 9KM AI_Visual sensor for all units in the game. Use multiple ones varying on unit type.
c.) Fix the issue of depth charges ignoring their max depth settings. This will allow historical depth charge detonation depths instead of the 300 meter behavior.
d.) Allow the battery mulitplier to be accessible and not hard coded
e.) Return of IsSurfaced and IsSubmerged submarine states. While on this subject, fix the uboat state of having just sunk a target so the crew cheers when a ship is sunk, not at every individual torpedo hit.
f.) Independant drive of port and starboard propulsion.
Im sure i can think of more, but those are the big ticket items off the top of my head.
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