Quote:
Originally Posted by WEBSTER
i'll reply point by point:
-Unarmed crews without escorts signaling you that their intention to surrender for inspection or sinking.
this would be better suited for a ww1 game, this wasnt very common to do in ww2 because your sub was too easy to get caught on the surface if you did.
-The option to signal a neutral or even enemy ship that you will not attack it and signal her to pick up survivors around it.
i see no point in it and this WOULD take away game resources for no REASONABLE purpose
-Ability to report sinking on open frequencies, give directions or even supplies to life boats, picking op a small number of survivors, etc.
i see no point in it and this WOULD take away game resources for no REASONABLE purpose
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While I agree, allow me to explain.
You spot a lone merchant and you would have an option to sink it with deck gun. You approach it and signal it or shoot warning shells to make it stop. If it doesn't, or if it calls in for help, it can be treated as enemy and sunk without further warning just as before. Neutral ships might make this mistake and pay for it. However if it complies, you'll have a nice sitting duck easy to dispatch without further fuss or futile zig zaging. If the merchant is armed, you wouldn't go near it anyway so yes, after a while this tactic would be pointless. However some ships were ligthly armed and the crew had no combat experience so they could be persuaded by a few warning shots from far away.
About ships picking up survivors... I've recently attacked a convoy protected by one DD. I destroyed it with a torpedo and then surfaced to dispatch the remaining 4 british ships with the deck gun. The convoy also had 2 neutral ships. I did not touch them and marveled at their panic. In theory, they left hundreds of simulated and invisible men to die in the water. If a german sub sinks a ship beside you and then surfaces, signals you to stay calm and then turns tail and leaves you alone there's a good chance that you can trust them.
Reporting sinkings on open air to the enemy takes just one more button and only has the effect of tagging a close by ship (not more than 40 or so mile) to reply with assistance and change course (thus becoming neutral) and a few planes might also pay a visit. The boost in morale might be worth it. At least give me some sense of honor