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Old 12-09-09, 04:56 PM   #8
Webster
Stowaway
 
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i'll reply point by point:


-Enemy crew getting killed by deck gun and AA gun fire or by torpedoes exploding near them. Especially the ones manning the guns!
-Enemy crew leaving the open deck when they're under fire unless they're doing something.

the AI already has a trigger for detecting you so i dont see why they couldnt use the same detection trigger to have all deck crews man battlestations (clear the deck and man guns) since they would be on station and not moving around i think it would be no more drain on the engine and if anything it would ease up on the demand to NOT have them moving around anymore when at battlestations.

-Some indication of them fighting fires or pumping out water.
-No more dancing in the flames. If a ship is burning, it's dead, period. Even if it requires a few more rounds to sink. Fire reaching certain parts of the ship should create explosions that make additional holes in the hull.

agreed, fire should be treated like flooding (more time fire burns = more damage) and fires should work like flooding to so the damage level and cargo should dictate if the fire gets out of control and sinks the ship or if it goes out from simulated damage control teams.

as far as actually doing stuff like fighting fires, i think that would require some level of additional animation control from the game engine

-Command deck crew getting killed by direct fire to that area, rendering the ship less controllable (there are backup commands for rudder and engine below decks).

agreed, also they should have gun stations and crew be destroyable so you can eliminate the gunners still shooting at you inside flames or after you shoot the deck out from under them. if i hit the gun with a shell they should NOT continue shooting back at me.

-Crews abandon the ship when it becomes clear that it WILL sink, either by severe flooding, massive fire, or the command deck is destroyed.

this is already done in sh4 by damage or flooding and i want to see fire added to that too but not command deck, they wouldnt abandon ship only because of the command deck being destroyed but they would break off any offensive action and head to port ASAP

-Unarmed crews without escorts signaling you that their intention to surrender for inspection or sinking.

this would be better suited for a ww1 game, this wasnt very common to do in ww2 because your sub was too easy to get caught on the surface if you did.

-The option to signal a neutral or even enemy ship that you will not attack it and signal her to pick up survivors around it.

i see no point in it and this WOULD take away game resources for no REASONABLE purpose

-The option to option to "Search" enemy or neutral ships for cargo and requests to BdU for further orders.

sending raiding party to disabled ships before sinking them is something i would like to see if it could be used to extend patrols if food stores ran low but food stores may not be modeled into sh5 anyway so then there would be no need to board ships.

-The ability to hear their radio signals and if they're calling for help, intention of abandoning ship or reporting your position without reason (neutral ships).

i like this idea, you could use them as bait to sink the rescue ship

-Ability to report sinking on open frequencies, give directions or even supplies to life boats, picking op a small number of survivors, etc.

i see no point in it and this WOULD take away game resources for no REASONABLE purpose
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