View Single Post
Old 12-09-09, 04:11 PM   #7
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

Thank you all for your opinions. I'd like to point out that none of the points listed by me would require new resources. Lifeboats, picking up airmen, the decision of when a ship sinks, 3d enemy crews with animations, signaling between ships, all of these are already in the game, as are crew reports linked to the ships "We've been spotted, She's going down etc". Just a few lines of code are required to implement them. The only thing that might've sounded eye-candy was "Some indication of them fighting fires or pumping out water", but I only meant that flooding and fires should accelerate without the crew trying to prevent them, either from abandoning ship or from casualties. There's certainly enough time to look over this. Searching an enemy ship only means pulling along side your target and giving an order. 5 minutes later you are given the type of cargo, report to BdU and act according to orders. No leading of MP40 parties on the enemy ship . Ships "picking up" survivors would just stand stop in place and recieve a penalty flag if you play dirty. Again, simple codes.
karamazovnew is offline   Reply With Quote