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Originally Posted by Sailor Steve
I agree, but I would only want to directly control one at a time.
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I wouldn't mind something like command of a division or two of destroyers and cruisers. Playing Commodore could be cool if done right, plus in quite a few surface actions individual captains weren't making a terribly interesting number of tactical decisions. Surface warfare is a team sport even past the ship level.
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I loved that in DC, but it's not really accurate.
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Determing depth? Or the fact that the player has to do it manually? In the case of the first, I'm not sure if it's historically accurate or even practically possible with sonar gear of the time. For the second, I was a bit disappointed that there wasn't a crew simulated that could do this for me, obviously with a experience playing a role in how accurate his 'fix' would be.
On the other hand, you have Silent Hunter where the player is doing almost everything an entire tracking party would be doing; I understand most hardcore guys like this, but it isn't reality. Instead of calling out "Bearing - mark!" and having the periscope assistant call out the degrees or "Target speed - twenty-five knots!" and having the TDC operator repeatback the target speed setting, the player is doing all that.
So there is certainly a precedent for doing that in games/sims/whatever.
Unfortunately, TC don't go high enough for me to stay there.