Quote:
Originally Posted by ichso
Regarding Destroyer Command:
What would such a game be like: based on a dynamic campaign like in SH3/4 or mission based like SH2 ? I mean, wouldn't most destroyer patrols be deprived of spotting enemies across the Atlantic in a 'realistic' dynamic campaign ?
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Depends, really, apparently there were quite a few false contacts generated and acted upon, which may be a good gameplay element to introduce. Or it could be too frustrating and/or simply repetitive to cross the Atlantic and respond to flaming datum.
Which is why I said that Pacific was probably a better idea, if only for it's depth and breadth and the fact that the flavor of the campaign was constantly shifting; from early tactical blundering to the varied actions around the Solomons, then late-war battles for survival against an increasingly desperate opponent.
Quote:
Originally Posted by Torplexed
Yeah! I'd love to see a Destroyer Command 2 with a Guadalcanal/Tokyo Express dynamic campaign included where you could play either the US or Japanese side. 
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That would get my dollar.