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Old 12-07-09, 12:29 PM   #1688
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,189
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Quote:
Originally Posted by atraangelis View Post
Hello community,

I have a question abour RSRD.

Does it change any propertys of equipment?

Since installing this mod(on new W7 pc), i have had a large number of mk14 torp failures. In one instance i fired 4 14's at a cruiser in a spread and all 4 detonated one after another about half way to target...

This is the only mod I run, oh and the small sea bed rocks mod. I enjoy the stock game and dont need to fiddle with it much.

I have realisim turned up but i did not think the failure rate was that high...

any advice?


Torpedo failures are modeled accurately, torpedos were really unreliable before Fall 1943.They had magnetic detonators designed to go off when torpedo was underneath the target, busting its keel.They were not tested in the Pacific beforehand and tended to detonate prematurely.In the game they do so, usually happens in rougher seas but can (and will) happen in calm seas.

As in real life, the backup impact detonator was also faulty, the firing pins would crush and not set the torpedo off, so they would get duds.This is well modeled in the game.The problem lagged on because the higher ups didnt want to accept the torpedos had problems.

torpedos also tended to run 10-12 feet deeper than set, this is also well modeled in the game earlier in war.

In the game, around August 1943 torpedos began to work very well and youll notice default setting becomes contact only on the detonator panel.This is because the magnetic detonators were disabled and the firing pins were fixed.Torpedos are very reliable after Aug 1943.Duds are rare, torpedos run to set depth.

For more info, should google Mark 14 torpedo and read all about the troubles, it's a wonder our subs sank anything before the problems were fixed.
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