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[REL] RIK007 SH5 Water for SH3
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12-06-09, 05:19 AM
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rik007
Grey Wolf
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
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[REL] UPD 9-4-2010: RIK007 SH5 Water for SH3
All!
Update 28-9-2010:
Refeshed links as some have been reported death.
Update 9-4-2010: Updated v0.9 - 20 Km only
Corrected a bug in the 20 Km version (corrupt sky)
Update 6-4-2010: Added v0.9 (16 Km and 20 Km)
- Fix for 'flat sun issue' with Ati-cards: added more halo to the sun.
I expect that Nvidia can better stick to v0.8 as I expect they will see to much halo effect. Maybe somebody can test it with a Nvidia card to prove that.
Update 2-3-2010: Added v0.8 (16 Km and 20 Km)
- Better (small) ship behavior by applying slightly different approach of the waves
- For 20 Km solved issue with ships sitting low in the water
- Corrected as far as possible dark color faces bug on bridge
Update 15-2-2010: Added v0.7 - 20 Km version (see below)
As the high tides of Silent Hunter III soon is coming to an end I present this mod to the community as a tribute to SH-3’s glory and to its successor: SH-V. Inspired by the first screenshots I tried to create some aspect of the atmosphere as a sneak preview into this mod.
As a novice modder I started using WAC 4.1 as a basic but after gaining experience a decided to start all over again using the GWX-files for implementing of my own ideas and directions. Dark sea and much slower waves will create a different feeling compared to all well known environmental mods:
Sunset at 0m/s. Still you have waves, moving calmy. A compromise between total stillness and movement.
Mediterranee. Windspeed 4m/s.
It’s a blue sea with some green. I checked my holiday pictures (Greece, Spain, Turkey) for that. Underwater it is blue-green. The environment is the warmest of all three. From here it will get worse. Do not expect warm sunsets but that’s the way it is in the Atlantic and Atric. At 4m/s the waves in this mod will move fastest. At higher (other) windspeed waves will move slower and slower giving a feeling of massiveness enforced by the slower waves. The idea of having a dirty sky when there are no clouds is of course concept of M.E.P (courtesy of Makman94). So I created my own from cirrus clouds.
Atlantic
. The sky is bleaker and the sea is darker. It gives an icy feeling and pale sunsets/rises.
Artic
. Everything is paler and darker and it is certain you will not likely want to be a victim of exposure. I tried to express the nature I encountered in Sweden with its introvert beauty.
At night I used a concept I read from books which still puzzle me. Like Jurgen Oesten told in his adventure with the Malaya battleship – you can download the movie from:
ftp://216.98.55.11/emea/sh3/videos/
– they saw shadows of a ships at night. I still wonder what that meant. Didn’t they see ships but only their shadows? Or did they mean their silhouts? Well, the idea of silhouting is used in this mod giving good playable. Picture is taken from the lighter night version included in this mod.
Evening picture with new cloud texture.
After sunset
On the conning tower
Moonrise...
... and sunset
What about
Storm and overcast
?
Storms have now become spectacular.
In this situation the slowness of the waves give the idea of ‘how am I supposed to survive the next one?’ I love storms by now I watch it again and again.
Windspeed 15 ms. In storm waves do not move fast as these are massive amounts of water (about the size of your house). I had a hard time avoiding anomalities in waves tops. Polygon effects: If that means the squary wave structure then I did all I could to avoid that.
If you are not convinced about the slow sea speed please check it out:
Or
Windspeed 8 ms. ‘Rik! How long have you been modding ?? 200 hours, 300 hours? You lost all sense of time! Where is your wife?’
... Yeah! Where is she?
you must find her
Thinks to consider:
·
Not for the fainted hardware as it draws 20% less fps than GWX 16km. Overclock your hardware accordingly
·
In case you have shimmering please use another driver/nhancer combination.
·
Big waves mean that the conning tower will have a bigger chance to be above the surface. I am not sure that means a higher rate of detection. If that is the case please adapt the periscopedepth for your boat making it one meter deeper in the cfg file. I increased it with 80 cm
·
I fixed a small bug in GWX at which the foam texture changed color when firing a torp with event camera on. Especially at night it could be seen.
·
It’s GWX 16 KM based. I have an 8 Km version but it has some issues to be solved.
During campaigning the game is stuck in the Atlantic scenary. This means you can sail where ever you want but you will always see the Atlantic sea. There for in this mod I included several variants. When you are campaigning in the Mediterranean you can activate the Mediterranean mod with JSGME so you then have the Mediterranean sea in the campaign. Same with the artic.
I like to thank:
·
Kpt. Lehman for GWX and OLC for his contribution to environmental modding
·
Hansolo78 for his great mod and concept of the WAC 4.1 environment. You helped me drawing the line between not modding or modding. Thanks you mate!
·
Makman94 for his great mod and idea’s
Also:
·
Ubisoft for their excellent sequel. Keep it up!
·
Rubini for his great mods like the lifeboats and say great to you in Brasil
·
Tomcattwo for his speech mod
·
Racerboy for his effects mod
·
Neal Stevens for his great site – regards from Holland – hope to shake hands once again
·
DivingDuck for his superior diving angle’s and open hatch mod
Anybody who wants to upload the mod to the subsim site is free to do so. I hope you all enjoy it!
December 2009, Rik007
Download:
Version 0.9: 20 Km version (using Hitman's unofficial 20 Km version for GWX 3.0):
Bug with corrupt sky texture (flicker) is fixed in this version:
http://www.mediafire.com/file/cg5hmm...%2020%20Km.zip
16 Km version:
http://www.mediafire.com/file/dhl1zz...3.0%20V0.9.zip
Update 6-4-2010: V0.9
advices for ATI-card users
:
Update 2-3-2010: Version 0.8
adviced for Nvidia card users
:
- Better (small) ship behavior by applying slightly different approach of the waves
- For 20 Km solved issue with ships sitting low in the water
- Corrected as far as possible dark color faces bug on bridge
16 Km:
http://www.mediafire.com/file/dd5jdi...3.0%20V0.8.zip
20 Km:
http://www.mediafire.com/file/3bf4y1...%2020%20Km.zip
Hope you like it!
Last edited by rik007; 09-28-10 at
01:21 PM
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