Whats new in SH5 wrapup INFO UP TO 04/12/2009
SH5 is now first person style game .
External camera goes higher.
Changed the water and terrain rendering engine.
Increased the rendering distance.
Better manual describing manual targeting .
Optional German voice pack .
Talk to other crew in first person using dialogue boxes.
Crew management screen with crew abilities and performance .
Crew abilities based on real mechanics with outcomes based on those abilities.
Harbours are in first person .
Full access to the uboat in first person.
Player can operate key equipment in first person .
Realistically modelled stations such as nav map , hydrophone etc .
Player works side by side with the crew .
Greatly improved recognition manual.
Added flooded mechanics to ships.
Boyancy is more realistic.
Improved submarine textures.
Surround sounds .
Ships can break in multiple parts but still stay afloat.
Enhanced explosions and special effects.
AI submarines , friendly and enemy .
Resupply from milk cows .
Meeting other u boats will be possible.
Enhanced damage system.
Enhanced dynamic campaign.
Damaged ships encounters .
Dynamic shadows.
Enhanced weather system.
Weather corresponds to climate zones.
Blizzards added.
Submarine flooding in 1st person view .
Improved submarine drag.
Removed old fatigue system (new system in place) .
Scene polygon count was increased
- A large harbor with U-boats and ships present will have around 3.5 million polygons
Ship polygon count was increased
- Civilian ships - around 25k polygons
- Small and medium warships – 27-30k polygons
- Large warships – 45k-60k polygons
Ship detail improvements
- Added 1024x1024 textures
- The “normal” texture will be more detailed
- Two “diffuse” textures applied
- Weapons detail has been increased with 20% (compared with Silent Hunter 4)
U-boat model improvements
- Fully modeled and accessible interior
- Model exterior has a polygon count of roughly 2 million polygons
- Model exterior and textures are improved by 70% (compared with Silent Hunter 4)
Environment improvements
- Dynamic weather simulation, depending on climate zone, sea and season
- Ships, buildings, terrain, vegetation and precipitations change depending on season
- Illumination and colors depend on season/sea type
- Interior and exterior High Dynamic Range lighting
- Extensive color correction filters are applied for atmosphere tuning
- Volumetric clouds and light rays
- Harbors mimic real harbors in shape
Water improvements
- Realistic look
- Realistic water movement depending on weather conditions
- 3D water deformation
- Shore waves
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