Thread: Super mods
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Old 12-05-09, 12:10 PM   #8
WitoldGritz
Sailor man
 
Join Date: Oct 2007
Posts: 45
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Quote:
Originally Posted by T.Von Hogan View Post
I've been playing TMO for the past several weeks after playing the game stock for the past year. I see some really nice eye candy in this mod, it has also made me quite proficient at crash diving to avoid the aircraft. Alot of the touches remind me of gwx from sh3 which i thought was a good thing.
Didn't like the Hogan's Alley setup since it makes it near impossible to put crew in the flak gun position without changing the games natural resolution.
The other thing that turned me off to this mod was the fact that i spent 5 weeks zigzagging from 20-150 miles off the coast of Japan going from Tokyo Bay to the Luzon straight up and down the coast, and allthough i was attacked by planes hundreds of times, i never once in that patrol saw another naval or merchant ship. Not even a fishing boat or junk was to be found.
One would think that after being attacked 6-7 times by planes thru the course of the day at least an escort or two would come see what the planes were making all the fuss about since i was 10-15 miles from the harbor entrance.

This may be Historically accurate but plain sucks from a gaming point of view. Any (Navel) game i can log 30 hours of real game play in and never see another ship is not the (Naval) game i want to play so its the recycle bin for TMO and The Fall of the Rising Sun will be the next mod checked out....hope they got ships in that 1 lol.
I recicle-binned TMO aswell

Its unrealistic, too heavy and some times stupid, skins and HUD are complete rubbish aswell as all inerface and etc.

After trying alot i liked most RFB, but after some time got back to stock version with few minor mods like bearing tools, some minor fixes mods and etc.

Now its fantastic to play again!
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