A doctrine problem in DWX
I was doing some tests with a Cuban Blockade scenario and found that there exists a doctrine problem with the C.F. Adams DDG's. When they pick up a contact on active (in this case, a Foxtrot sub), they turn and accelerate up to 21 knots and run a search pattern.
The problem is, first, the speed increase washes out their ability to continue getting active sonar contacts on the Foxtrot. Second, their search pattern is much too large -- they exceed the contact distance by ~3-5miles after passing by it and run legs at about that distance. The contact times out every time.
I suspect this is caused by having the C.F. Adams use a doctrine for a more modern destroyer, perhaps a Spruance class or something. I don't know though, just reporting what I see.
Just confirmed this with other ship types, like the Kotlin class. This makes them incapable of fighting submarines.
Last edited by Pillar; 12-03-09 at 05:32 AM.
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