Should SH5 more or less fully simulate the acoustic environment
...to a detail approaching that of Dangerous Waters? We should have thermals, I think that's a given, but should it simulate the various sound speed profiles (most notably convergence zones, which in the middle of the Atlantic would allow for brief detection of enemies at long ranges)? Just because nobody back then was aware of such things doesn't mean they didn't exist and didn't affect how various units could detect, or not detect, each other. Thoughts?
|