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Old 08-05-05, 10:16 AM   #11
Rip
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Join Date: Nov 2004
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Quote:
Originally Posted by The Bellman
Rushed off to breakfast - and choked on the toast with a couple of points.

Your point is valid that limiting the sonar performance of the FFG by increasing the baffle area would inhibit gameplay.
But as a sub driver I wonder what the impact of increasing the baffle size would be on subs only ? :hmm:
With kind thoughts to the sub v sub MP community.

Another point is - should TIWs be received from bearings that lie within your baffles ? Realistic ? :hmm:

You report a realistic situation where baffle performance varies and is not 'cut and dry'

I have thoroughly tested the performance of the SW baffles and as you know they cut off cleanly at 60 deg.
Placing many ships at varying bearings demonstated this and also importantly the need to make at least your initial ,
(in game)turn a minimum of 60 degrees. Only with this will you pick-up all available tonals and maximise your ability to log
close-in high bearing rate of change platforms.
The TIW depends. I the TA is out you may detect threat tonals on it, or if it goes active you will pick it up on active intercept which is 360 degrees. IRL the edge of the baffles is not a black hole. It is a slope of decreasing SNR, albeit a fairly steep slope

Active intercept is another area which is only loosly simulated just like ESM/Radio. IRL you can perform very effective platform ID from intercepts. On the other side of things the TA performs much better during turns than real life. IRL TA bearings are disregarded typically until the array stabilizes after a turn.
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