Awesome. This great eye candy feature will distract me from the undoubtedly unrealistic repair times.
WARNING: DAS BOOT FANBOIS READ NO FURTHER...RANT COMING...
Reading through that features thread demonstrates exactly where the dev's focus is this time. For instance...
Quote:
What about surface ships firing torpedoes? In SH3 even torpedoes boats didn't attack another ships by torpedoes, only guns, guns, guns...
This is a nice feature and one we have in plan. However, it is regarded as less important than other features such as AI submarines - friendly and enemy.
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Nice feature but less important than others? What does that say considering what we know the devs have added? Interesting that they consider an effective enemy less important that this 3D fluff they're giving us.
Then there's this one, just to confirm it...
Quote:
Can you tell me please if the damage interface of SH5 will be at least with the level of accuracy reached in SH3?
Even if the mechanics behind the damage management are at the same complexity, the interface is lighter and more focused on most important aspects. None the less, you won’t lose any information or degree of immersion compared to the old games. Additionally, we are implementing some more advanced flooding control mechanics which would be a blast for the player.
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In other words,
we have no intention of improving the damage/repair functionality, but heck, we're gonna make it look prettier.


Seems there's an abundance of 3D modellers on the books over in Romania to the detriment of simulation modellers.
I know it's way too early to speculate, but reading between the lines I don't think one needs to think too hard to see exactly what we are gonna get with SH5. Read: lipstick and pig. I really hope they leave it open to some serious modding so that we can get a game that won't be an embarrassment to call a simulation.
/rant